The Blog of Julie McCartney: animation student, freelance daydreamer, and secret time detective.

Friday, June 1, 2012

Final Assign-all! (I tried to rhyme! I tried!)


That ball hopping marks the end of the Maya Springboard class for me and about 30 other students :) It's been fun and I've made a lot of friends, so here's looking towards our future first class! Yay!

Wednesday, May 23, 2012

The claw!



This was a lot of fun! This felt like the first "character" that I've been able to animate for the AM program. I started animating with just a simple straight forward idea, and that evolved into animating the claw in a bird like fashion. I think it turned out pretty well! Could use some tweaks here in there but it's a pretty good second pass. 

Monday, May 21, 2012

Oh my...

I've waited a bit too long to post again! But that's alright! I've been very busy at work, which is both good and bad, and busy with Animation Mentor (of course!) and my Krav Maga classes. 

This'll just be a random post about some of the side projects I'm up to when I get spare time.

I like to jump around a lot, and many of my ideas are still in very early stages so I'll show you the couple that have gotten a bit farther:


Pompadour Von Bombfist

This guy's probably the latest thing I've done. I came up with what I thought would be a fun idea for a game I'd like to play, where you're the bad guy who's forced into playing a good guy role just to achieve something so that you could go back to being the bad guy. 

Let me explain that jumbled mess. 

Pompadour is the villain character, in a world where rubber-hose heroes and villains interact in a very stereotypical way; villain does something bad, good guy counters. It's the natural way of things. Pompadour is one of the more high profiles bad guys so of course he's the antagonist to one of the very well known and much loved protagonists of the world, until the day his good guy gets nabbed by a big, new, nigh invincible bad guy. So Pompadour has to either accept his unemployment and become a hired low life for a real villain with a real protagonist or he can decide to play rescuer and go after his good guy in order to save his reputation and be able to go back to his much loved villainous ways. 

I liked the idea of playing as a bad guy, in a simplistic world, because it reminds me a lot of the simple and clean games I really enjoyed as a kid like Sonic or Mario. Those games are still fun for me to play, so maybe one day I could make something like one of those!

Some test animation. Not very good but hey I'm tryin:


More to come in the next post :)


Monday, April 30, 2012

Combo Assignment post! Or Assignment 2&3 are best buddy's forever...

Sadly, I do not know how to render in Maya correctly, so here are some screenshots of my recent assignments 2&3.

Assignment 2 was to build and rig up a character through parenting.
Assignment 3 was to use our new knowledge of modeling to create a scene.
Here it is!




I'll figure out how to render it out really nicely soon. :)

Wednesday, April 18, 2012

First Q&A Horray!

I had my first Q&A yesterday with my Maya Springboard mentor, Grzegorz Dalek. Greg (as he's told us we can call him) has worked at Reality Pump (game development studio, Poland) and Meindbender (Sweden). Meindebender is a pretty sweet studio that's been putting out some really badass work. If you've seen the spots for Cartoon Network they've done, you'll totally agree. See below:






Both by Meindbender, both very cool. I am excited to start learning Maya, and a bit nervous too. It could be that I am scared about the work load coming up, or that my mentors name makes me think of this:



((I laugh at my own Doctor Who reference. Bwahahaha))

Sunday, April 15, 2012

Draw animals!


Drawing animals is always fun and offers its own different set of challenges. Here are some of my attempts at animals in motion drawn from videos and photo reference :)



And now for something completely different:




Friday, April 6, 2012

Figure Drawing, mi amor!



I love drawing, and more specifically figure drawing. It's a relaxing practice that allows me to fall into a zone of complete concentration. I get in drawing time between work and life and krav classes, drawing in the car or on the train or at my desk at lunch!
Here are some of my favorites from the past two weeks:






All of these images were done using references from various websites and books and videos. I wish I could get to a live model class, but sadly I can't find the time or one within driving distance...