This was a lot of fun! This felt like the first "character" that I've been able to animate for the AM program. I started animating with just a simple straight forward idea, and that evolved into animating the claw in a bird like fashion. I think it turned out pretty well! Could use some tweaks here in there but it's a pretty good second pass.
Monday, May 21, 2012
I've waited a bit too long to post again! But that's alright! I've been very busy at work, which is both good and bad, and busy with Animation Mentor (of course!) and my Krav Maga classes.
This'll just be a random post about some of the side projects I'm up to when I get spare time.
I like to jump around a lot, and many of my ideas are still in very early stages so I'll show you the couple that have gotten a bit farther:
Pompadour Von Bombfist
This guy's probably the latest thing I've done. I came up with what I thought would be a fun idea for a game I'd like to play, where you're the bad guy who's forced into playing a good guy role just to achieve something so that you could go back to being the bad guy.
Let me explain that jumbled mess.
Pompadour is the villain character, in a world where rubber-hose heroes and villains interact in a very stereotypical way; villain does something bad, good guy counters. It's the natural way of things. Pompadour is one of the more high profiles bad guys so of course he's the antagonist to one of the very well known and much loved protagonists of the world, until the day his good guy gets nabbed by a big, new, nigh invincible bad guy. So Pompadour has to either accept his unemployment and become a hired low life for a real villain with a real protagonist or he can decide to play rescuer and go after his good guy in order to save his reputation and be able to go back to his much loved villainous ways.
I liked the idea of playing as a bad guy, in a simplistic world, because it reminds me a lot of the simple and clean games I really enjoyed as a kid like Sonic or Mario. Those games are still fun for me to play, so maybe one day I could make something like one of those!
Some test animation. Not very good but hey I'm tryin:
More to come in the next post :)