The Blog of Julie McCartney: animation student, freelance daydreamer, and secret time detective.

Monday, April 30, 2012

Combo Assignment post! Or Assignment 2&3 are best buddy's forever...

Sadly, I do not know how to render in Maya correctly, so here are some screenshots of my recent assignments 2&3.

Assignment 2 was to build and rig up a character through parenting.
Assignment 3 was to use our new knowledge of modeling to create a scene.
Here it is!




I'll figure out how to render it out really nicely soon. :)

Wednesday, April 18, 2012

First Q&A Horray!

I had my first Q&A yesterday with my Maya Springboard mentor, Grzegorz Dalek. Greg (as he's told us we can call him) has worked at Reality Pump (game development studio, Poland) and Meindbender (Sweden). Meindebender is a pretty sweet studio that's been putting out some really badass work. If you've seen the spots for Cartoon Network they've done, you'll totally agree. See below:



video


video

Both by Meindbender, both very cool. I am excited to start learning Maya, and a bit nervous too. It could be that I am scared about the work load coming up, or that my mentors name makes me think of this:



((I laugh at my own Doctor Who reference. Bwahahaha))

Sunday, April 15, 2012

Draw animals!


Drawing animals is always fun and offers its own different set of challenges. Here are some of my attempts at animals in motion drawn from videos and photo reference :)



And now for something completely different:




Friday, April 6, 2012

Figure Drawing, mi amor!



I love drawing, and more specifically figure drawing. It's a relaxing practice that allows me to fall into a zone of complete concentration. I get in drawing time between work and life and krav classes, drawing in the car or on the train or at my desk at lunch!
Here are some of my favorites from the past two weeks:






All of these images were done using references from various websites and books and videos. I wish I could get to a live model class, but sadly I can't find the time or one within driving distance...